Monday, September 9, 2013

Gravit On: Joint Operations

In recent times, first with the lift of bans on Capsuleer involvement in planetary operations and furthermore with the advent of cloned mercenaries, joint planetary and orbital operations have changed from being virtually unheard of, to not being an uncommon sight. Molden Heath has seen more then its fair share of orbital fire recently. Since CONCORD has ceased protective operations against immortal takeovers of planetary districts, every planet in the region capable of supporting life has become a perpetual warzone. 

It seems that Molden Heath has become a microcosm of New Eden itself. Mercenary corporations and alliances battling for control over the handful of planets they can, while others have decided to stay out of the entire business, lending their arms to the various Empire's militias, or even simply the highest bidder. 

Recently, the Eos Corporation launched an attack of our own, with the goal of securing and evacuating civilian assets in the area. With assistance from the CONCORD Interceptor task force, Heag Enterprises, and various other organisations many of the area's refugees were successfully evacuated and are currently waiting for relocation. This entire situation brought to mind the importance of joint Orbital and Ground operations.

The key to these operations is, first and foremost, structure. Having an entire fleet of capsuleers attempting to call targets while Operatives on the ground shout over weapon fire can cause confusion and end the entire operation quickly and fatally. The solution to this, is a new rank in the system. Best described as an "Overseer" in Caldari, though titles like the Amarrian "Warmaster" fit also, this individual would relay tactical information and orders to the Fleet Commander and Squadleaders. 

With the introduction of this position, these operations can be run smoothly and with a minimal of confusion.


Ammos Gravit
CEO
Eos Corporation

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